Author: TheTutor
Understanding the concept of a normal is pivotal to be able to write 3D graphics applications. This tutorials discusses what a normal is and how to go about computing a normal.
Functions/Methods Used: Direct3DCreate9(), sqrtf(), assert()
IDirect3D9:: CreateDevice(), Release()
IDirect3DDevice9:: BeginScene(), EndScene(), SetFVF(), DrawPrimitiveUP(), SetRenderState(), SetTransform(), D3DXMatrixPerspectiveFovLH(), D3DXMatrixLookAtLH(), Clear(), Release()