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Sphere and Polygon Collision   

Author:  DigiBen

This tutorial will show you how to find the intersection of a sphere and a polygon.  This is not just for triangles, but is modular for many sided polygons such as quads.  

Functions Used:  sqrt(), acos(), gluSphere(), glColor3ub(),  glVertex3f(), glVertex3f(), glBegin(), glEnd(), SwapBuffers()


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