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Texture Mapping   

Author:  DigiBen

A 3D object isn’t complete without a texture map on it.  This tutorial shows you how to apply texture maps to your objects.  Specifically, we apply a texture to a single quad.

Functions Used:  glViewport(), glMatrixMode(), glLoadIdentity(), gluPerspective(), glClear(), gluLookAt(), glBindTexture(), glTexCoord2f(), glBegin(), glEnd()
 

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