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Fire   

Author:  DigiBen

Shows you one way to create fire using blending of adjacent pixels.

Functions Used:  GetClientRect(), GetDC(), CreateCompatibleDC(), CreateCompatibleBitmap(), SelectObject(), LoadImage(), BitBlt(), CreateDIBSection(), DeleteObject(), ReleaseDC(), EnumDisplaySettings(), ChangeDisplaySettings(), GetTickCount()


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 C
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 Win32
 Direct3D
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