The CFX Gun
Final version - 16th December 2002
Miles Asvachin
mailto:miles@cheese83.freeserve.co.uk
Gun model and texture by Gusher
www.planetunreal.com/prefablab/
Description:
A new weapon for UT2003 along with two mutators to add it.
The CFX primary-fire launches dart-like projectiles that will attach themselves to any fleshy target (luckily they also work on robots and Juggernaut armour) but will bounce off of walls and floors. These projectiles are the first practical application of a new technology know as the 'Electromagnetic Field Attenuator' which is capable of disrupting the chemical bonds between atoms, causing the matter to literally fall apart. Because of the unstable nature of this technology, each projectile can have only a limited effect when detonated using the weapons alt-fire, but multiple projectiles (up to ten at once) attached to the same target will interact with each other, doing exponentially more damage. If enough damage is caused to totally disrupt the whole target, the release of energy will be so great as to cause a sizable explosion. The way that the weapon directly affects the target's chemical structure means that no armour can prevent the damage being caused.
Three projectiles are enough to instantly kill all but the most super-healthy of targets. Unfortunately, once fired from the gun, the projectiles begin to deteriorate, and will cease to function after only ten seconds, so you must be quick. It is recommended that you do not stand too close to the target when the projectiles are detonated.
Installation:
Put the following files in the indicated directories:
CFX.u ->
UT2003\System
CFX.int ->
UT2003\System
CFXSounds.uax
-> UT2003\Sounds
CFXMeshes.ukx
-> UT2003\Animations
CFXStaticMeshes.uax ->
UT2003\StaticMeshes
CFXTextures.utx
-> UT2003\Textures
Usage:
The CFXReplacer mutator will replace a single weapon with the CFX. It has a configuration menu so you can choose which weapon. The setting will be stored in a file called 'CFX.ini' (the file is created automatically when you configure the mutator) in the 'UT2003\System' directory.
The CFXArena mutator works just like Instagib except with the CFX instead of the enhanced shock rifle. It allows the translocator if it is enabled in the game options.
Mappers can place individual instances of the weapon in maps in the same manner as any other weapon. Open 'CFX.u' in the editor and it will be available. Ammo for the gun can be found along with all the standard ammo classes.
Primary-fire fires projectiles which will attach to players and bounce off of anything else. Alt-fire detonates these projectiles. The amount of damage caused increases exponentially with the number of projectiles attached to the victim. If the damage dealt is enough to kill the victim, then there is an explosion (and a lot of gibs!) whose size is proportional to the number of projectiles. At the maximum of ten projectiles the explosion can fill a small room, so be careful.
Known bugs: