Default key binds for Muralis, the UT2004 Mod
W
- Forward
S
– Backward
A
– Left
D
– Right
Left
Click (LC) – Punch
Right
Click Button (RC) – Kick
Duck
/ Crouch – “C” key
-Roll
forward – (while crouching) “W”
-Roll
backward – (while crouching) “S”
-Roll
left – (while crouching) “A”
-Roll
right – (while crouching) “D”
Evade
/ Block - “Q” key
-Evade
forward – (while blocking)”W”
-Evade
backward– (while blocking)”S”
-Evade
left – (while blocking)”A”
-Evade
right – (while blocking)”D”
Jump
– “Space bar” (longer key press yield greater jump height)
Target
Lock – “F” key
Equip
Hand to Hand – “1”
Equip
Melee – “2”
Getup:
(while knocked down) Press any direction, or kick while knocked
down.
Muralis
combat is straight forward. By combining simple directional key
presses with mouse clicking you’ll be able to uncover the multitude
of combo’s and devastating attacks to give you the upper hand
in combat. The Muralis combat engine gives the player an attack
buffer “queuing” up your next attack before the first is completed.
Combos:
To
do a basic combo, left or right click up to four times in any
order, if all attacks land, you will have done a 4 hit combo.
Muralis
also has a detailed “open” combo system. By “open” we mean you
can do any attacks in any order you choose, with the only limitation
being the amount of stamina you have. Each move you do has a stamina
cost to it, if your character runs out, you will be unable to
attack, and must retreat from battle to recover.
Hit Effects:
Stuns:
Various
attacks can stun your opponent when successful. Upon a successful
attack, your opponent will be incapacitated for a short amount
of time, allowing you to follow up with more attacks, resulting
in combos. Stuns do little damage, and cost little to perform,
and its effects do not stack.
Staggers:
Each
character in Muralis has special staggering attacks. These attacks
are useful when the opponent is blocking and you wish to counter
his / her block. Stagger attacks have higher stamina cost than
stuns and also do more damage.
Launchers:
Launchers
are used to propel your opponent in the air in a specified direction.
When a character is launched up you can follow up with other attacks
to perform air combos. When a character hits the ground from a
launch, they are automatically knocked down. Launchers are heavy
attacks that have high stamina cost and also do more heavy damage.
**By
tapping crouch during an upward launch attack you are able to
quickly jump up after them to follow up with air combos. This
technique may take some practice but when executed correctly can
be devastating to your opponent.**
Knocked Down:
Many
attacks, like leg sweeps will knock your opponent the ground.
This allows you to follow up with ground attacks. These attacks
cost moderate stamina and do moderate damage.
Melee weapons:
Each
Muralis character has a unique melee weapon, when equipped the
combat is similar to hand to hand, having the same hit effects,
at higher stamina cost and damage.
Target
Locking:
Target
locking is a feature that allows players to execute complex key
combos and keeping your character facing its target. There are
evasive moves you can use while in target lock mode evade your
opponent, giving you better position to launch counter attacks.
You will be unable to target lock with projectile based weapons
when they are implemented.
Super moves:
Characters
in Muralis each have unique abilities that showcase each characters
strengths. Below you will find some of
the developer’s thoughts and techniques used when playing a character.
Flax:
Flax
can execute unique super moves while he has his energy claws equipped
( 2 ) by hitting either forward (W) + right click, backward (S)
+ right click or tap forward + back + right click.
Grim:
Grim
is able to deal extra damage and regenerate his stamina faster
by tapping crouch (c) + left click (LC).
Final Thoughts:
Team
play in Muralis is rewarded with bonus
stamina. If you are part of a team, and are fighting with opponents,
when you or your teammates scores a frag,
you will receive a stamina boost, so the better you are doing
the better your teammates can do, and likewise. This is extremely
handy in large scale battles as it enables your team to go into
a frenzy.
There
are also bonus stamina points given for high hitting combos, and
kill strikes. The longer the combo, the bigger the bonus. A kill
strike is when your attack kills an opponent; this also gives
you a big bonus.
Muralis
has a nice open combat system, we recommend
playing around with it, and seeing how each attack works in relation
to the next. If you’re having difficulty playing,
try starting a LAN server and putting in a bot on the “novice” setting. This should allow you
to practice getting the timing just right for combos without the
threat of being attacked. For an example of combos and possible
gameplay hints, check out the Muralis
Game Play Movie, at: http://ascensiongames.com/downloads/Muralis-Gameplay-LowRez.zip
If
you have any questions or feedback you can reach the mod developers
directly at: http://forums.ascensiongames.com
Thanks
for playing Muralis.
~The
Muralis Mod development team.