Default key binds for Muralis, the UT2004 Mod 

W - Forward

S – Backward

A – Left

D – Right

 

Left Click (LC) – Punch

Right Click Button (RC) – Kick

 

Duck / Crouch – “C” key

-Roll forward – (while crouching) “W”

-Roll backward – (while crouching) “S”

-Roll left – (while crouching) “A”

-Roll right – (while crouching) “D”

 

Evade / Block - “Q” key

-Evade forward – (while blocking)”W”

-Evade backward– (while blocking)”S”

-Evade left – (while blocking)”A”

-Evade right – (while blocking)”D”

 

Jump – “Space bar” (longer key press yield greater jump height)

Target Lock – “F” key

Equip Hand to Hand – “1”

Equip Melee – “2”

Getup: (while knocked down) Press any direction, or kick while knocked down.

Muralis combat is straight forward. By combining simple directional key presses with mouse clicking you’ll be able to uncover the multitude of combo’s and devastating attacks to give you the upper hand in combat. The Muralis combat engine gives the player an attack buffer “queuing” up your next attack before the first is completed.

Combos:

To do a basic combo, left or right click up to four times in any order, if all attacks land, you will have done a 4 hit combo.

Muralis also has a detailed “open” combo system. By “open” we mean you can do any attacks in any order you choose, with the only limitation being the amount of stamina you have. Each move you do has a stamina cost to it, if your character runs out, you will be unable to attack, and must retreat from battle to recover.

Hit Effects:

Stuns:

Various attacks can stun your opponent when successful. Upon a successful attack, your opponent will be incapacitated for a short amount of time, allowing you to follow up with more attacks, resulting in combos. Stuns do little damage, and cost little to perform, and its effects do not stack.

Staggers:

Each character in Muralis has special staggering attacks. These attacks are useful when the opponent is blocking and you wish to counter his / her block. Stagger attacks have higher stamina cost than stuns and also do more damage.

Launchers:

Launchers are used to propel your opponent in the air in a specified direction. When a character is launched up you can follow up with other attacks to perform air combos. When a character hits the ground from a launch, they are automatically knocked down. Launchers are heavy attacks that have high stamina cost and also do more heavy damage.

**By tapping crouch during an upward launch attack you are able to quickly jump up after them to follow up with air combos. This technique may take some practice but when executed correctly can be devastating to your opponent.**

Knocked Down:

Many attacks, like leg sweeps will knock your opponent the ground. This allows you to follow up with ground attacks. These attacks cost moderate stamina and do moderate damage.

Melee weapons:

Each Muralis character has a unique melee weapon, when equipped the combat is similar to hand to hand, having the same hit effects, at higher stamina cost and damage.

 Target Locking:

Target locking is a feature that allows players to execute complex key combos and keeping your character facing its target. There are evasive moves you can use while in target lock mode evade your opponent, giving you better position to launch counter attacks. You will be unable to target lock with projectile based weapons when they are implemented.  

Super moves:

Characters in Muralis each have unique abilities that showcase each characters strengths. Below you will find some of the developer’s thoughts and techniques used when playing a character.

Flax:

Flax can execute unique super moves while he has his energy claws equipped ( 2 ) by hitting either forward (W) + right click, backward (S) + right click or tap forward + back + right click.

Grim:

Grim is able to deal extra damage and regenerate his stamina faster by tapping crouch (c) + left click (LC).

Final Thoughts:

Team play in Muralis is rewarded  with bonus stamina. If you are part of a team, and are fighting with opponents, when you or your teammates scores a frag, you will receive a stamina boost, so the better you are doing the better your teammates can do, and likewise. This is extremely handy in large scale battles as it enables your team to go into a frenzy.

There are also bonus stamina points given for high hitting combos, and kill strikes. The longer the combo, the bigger the bonus. A kill strike is when your attack kills an opponent; this also gives you a big bonus.

Muralis has a nice open combat system, we recommend playing around with it, and seeing how each attack works in relation to the next. If you’re having difficulty playing, try starting a LAN server and putting in a bot on the “novice” setting. This should allow you to practice getting the timing just right for combos without the threat of being attacked. For an example of combos and possible gameplay hints, check out the Muralis Game Play Movie, at: http://ascensiongames.com/downloads/Muralis-Gameplay-LowRez.zip

If you have any questions or feedback you can reach the mod developers directly at: http://forums.ascensiongames.com

Thanks for playing Muralis.

~The Muralis Mod development team.